I’ve been experimenting with the Anisotropic shader ever since it came out, but I still can’t work out how to do linear anisotropic shading.
Radial is easy and looks like this:
It works by default. UV unwrap a plane and you’ll get radial anisotropy.
But linear shading seems almost impossible and looks like this:
(basically like someone sanded a metal plate in one direction).
It’s essential for making brushed metal.
Does anyone know how to do this with the new Anisotropic shader?
I’ve been pulling my hair out over this all day. Any help would be awesome.