If I create a material while in Blender Internal and then switch to Cycles that material’s color and viewport color are linked.
Changing one changes the other.
If I create a material in Cycles the two colors are separate.
Is there a way to specify for these to be linked/unlinked? Is this a setting I missed or a bug or what?
I like having the option, but it seems I have to switch over to BI and start the material there if I want that.