This is my latest personal project I did. It’s Link from The Legend of Zelda game series.
I started in Maya with modeling and posing this character, used Substance Painter for texturing and finally switched to Blender for the shading, lighting, rendering and compositing.
Looks good. It’s pretty good to the concept you were basing it on.
I feel the shading and rendering is what really brings it to life.
Personally, I would try to take some creative liberty with the model and concept.
Mainly, the thickness of the facial skin. Lips, and the eyelids (didn’t make the eyelids thicker on the paintover). I feel they are way too thin.
It’s a style I understand, but personally never felt it read very well.
Another one is the nose, I feel it wouldn’t hurt to get a hint of some definition in there (I probably went overboard on the paintover). Same with the overall shape of the eyes.
Here’s a quick paintover. Hope you don’t mind me bastardizing it
@0rAngE Thanks for the critique and the overpainting!
I see what you are going for. The edges you brought up are way too thin actually, I will keep that in mind for my next character. I also struggled with the shape of the nose because I wanted to stick close to the concept but in the end it looks really nice in the 2d concept but doesn’t work so well in 3d. I should have tried out more I guess. Maybe just breaking the perfect spherical shape a little bit would have already improved it.
Anyway, thanks for your comment, I really appreciate it and I’ll consider it in my next projects!
The nose looks a little bit off like a cap on his face, but only from certain angles. Other than that, very cool! Been wanting to do my own Zelda scene for a while. I love this.