good solution dyf! it works. great!
once before i did that for some reason that i can’t remember, and all the mesh positions collapsed to the active object. maybe those objects had a common centre
here’s an exercise for people with very little to do:
add an array modifier (keep the count low) to the default cube
apply the modifier
in edit mode L-key then P-key to separate each cube into a separate object
apply centre-new to each cube
select them all and ctrl+L > mesh data
and you are almost back to where you started
(fun to watch the links making and breaking in the oops schematic)
this bunch of cubes behaves almost, but not quite, like an array of cubes
it has the dubious advantage that you can edit any one of them and the others will all change identically…with an array you can only edit the “real” cube
anyway distractions aside, this ability to link objects after creation is very useful because in the heat of modelling, you can’t always know up front which objects you might want to be linked later 