linked or appended objects lose all collision data?

I have a test object that I am trying to use but whether I link it or append it, it becomes non-collidable. It is still set to static, and I am using servo motion on my player object. My player object is not moving very fast and I am using 1 blender unit = 1 meter as my scale. I have tried using link, append, and also add group instance on my test object but it does not seem to matter. Is there a way to get it to behave properly?


Instead of linking an object, try linking the mesh, and creating an object and then using the linked mesh. Works for me.

Thanks! I will give that a try! Um, why is that necessary? Shouldn’t appending it just work?