linked or appended objects lose all collision data?

I have a test object that I am trying to use but whether I link it or append it, it becomes non-collidable. It is still set to static, and I am using servo motion on my player object. My player object is not moving very fast and I am using 1 blender unit = 1 meter as my scale. I have tried using link, append, and also add group instance on my test object but it does not seem to matter. Is there a way to get it to behave properly?

Thanks,
Matt

Instead of linking an object, try linking the mesh, and creating an object and then using the linked mesh. Works for me.

Thanks! I will give that a try! Um, why is that necessary? Shouldn’t appending it just work?