Hi, i’m trying to push this workflow a little to reproduce that I can do in maya
actually I cant get the rigging part to work
here is my actual process :
Modeling :
modeling something,put it in a MOD collection and register in mod.blend
Rigging :
open a new scene, link mod.blend - MOD collection
do object > relation > make proxy
create an armature
-create a rig collection and put armature / MOD collection and MOD proxy in it
parent the armature to MOD proxy
save as rig.blend
Animation :
new scene, link rig.blend - RIG collection
object > relation > make proxy and select the armature
I can now move the armature but the object isnt affected.
How can I link a rig that link a model ?
thanks
I didn’t watch the full video, so if I missed something please tell me what moment in the video you had in mind.
In the 8:50 you can see that both the model and the rig are in the same file. in That way, you can link the helicopter in another file, create proxy of its rig and animate it.
In 15:05 he says that the rigger and the moddeler can’t work on the same time at once. That is because it’s all saved in one file. and when one makes changes and save the other one loses his progress.
If you are okay with that then I didn’t understood your problem