I am playing around with BVH again…
This time I thought I would try the approach of just using empties to animate a character. But I seem to run into the same flaw in with every character.
My workflow is to import the BVH as empties.
Ok, now I have a dancing skeleton made up of empties.
I have heard and seen tutorials where you can link the empties to control bones on a rig and have the BVH take over animation. This is ideal, but I can not get it to work.
What happens is as soon as I parent the hip empty from the BVH to the armature, the whole rig is affected by a single empty (ScaleRotLoc). Because these control bones are part of the armature (which seems to be typical rig setup), there is no way to use this technique.
Am I missing something here, is there a way to link empties to control bones and drive a rig with BVH animation?
I have looked over the few posted tutorials on this, but they are years old and don’t work with new rig setups.
Anyone try this technqiue with the George Rig or the Tielman’s Ink guy?