I’m tring to link an object from a scene to another one, in order to keep the possibility to edit it in all my animation.
The object will have to move differently in different scenes. So, I need to link it only about materials - and geometry editing, not for what it concerns animation.
Any possibility about it?
just make a ‘full copy’ scene and delete the animation keys for the one in which you don’t want them.
Well, Modron, that approach removes the benefit of a “link.” Now you have two separate and unrelated copies.
separate but not unrelated. to what extent they synchronize just depends on the point at which you make your full copy.
Go ahead and create the linked copy.
Now create a new object in your second scene (a cube will work fine)
go to the object data tab on the right (the icon is the triangle with vertices)
in the dropdown, you can change the mesh data for the cube so it uses the mesh data from the object you wish.
now you can animate the new object independently, yet the mesh information is still shared if you want to change it in either scene.
Hope that described it easily enough. I can go into more detail if needed.
thanks rcpongo… that’s exactly what i needed. One more question : is that possible also with groups?
I answer myself : Yes.
Here is how : http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Objects/Duplication/DupliGroup
But the editing works only from the original object-group