I’m trying to model a figure using lots of separate objects which are siblings under a common parent.
What I’d like to do is be able to model each object separately and then link this to a duplicate which can be rotated, resized and moved at the location of the figure. Any changes made in the original will be reflected in the duplicate.
This will allow me to make changes to the objects without having to cope with the difficulty of objects in odd rotations and mixed up with other objects.
I think it’s possible to do this by having the original objects in separate blender files and link these in and set them as proxies.
However I’d like everything to be in the same file for convenience.
Is this possible and does anyone know how to do it?
thanks in advance.