Another ‘low poly’ game model I did in about 2 days of modelling and 1 day of unwrapping/texturing. It’s Linna’s hardsuit from Bubblegum Crisis Tokyo 2040. I set a 4000 poly limit and managed to just make it under with 3964. I used 3 1024x1024 maps for diffuse/spec/bump.
noxioux: I might make the others but not right now, I need to practice some other styles.
RONIN: I’ll probably rig it some time for a few poses but I doubt I’ll animate much more then a run/walk cycle.
Khnum: Maybe, but not for a while.
bigbad: Here’s a render with 512 textures, not really any difference except losing some crispness which wouldn’t be noticeable in a game. I basically used 1024 because I was too lazy to resize.
jarkkopoika: The colours are the actual colours of the character (maybe a bit more saturated) Heres a render with some different colours though.
bigbad: Here’s a render with 512 textures, not really any difference except losing some crispness which wouldn’t be noticeable in a game. I basically used 1024 because I was too lazy to resize.
i made priss… or tried i spent like 2 weeks on it was my first ever 3d modeling experience. Mine is low poly and has 1246 faces. I made it from a cube that i mirrored
this topic might be dead by now but ill post a screen shot anyway. I’m proud of my work but i am disappointed when i look at someone else work that 1million times better then mine and they spent way less time.
if you do come back and look at this i would like to know how you made your model did you eye ball everything or did you use a reference if you did use a reference where did you get it?