liquid management

Hi, I have been fighting with the liquid simulation for 2 days now and i still don’t get it. I have three questions:

  1. why is there still some liquid in the bowl in the last frame? I set it to boundery type ‘free’
  2. why is there some liquid ‘floating’ on the edge of the lower bucket? there’s a margin between the liquid and the bucket.
  3. how do i make the liquid gently pour in the bucket with a small gush, in stead of smashing it like a chunk of clay?

I’ve attached my blend file. Maybe somebody could help me by changing some settings, so i can compare them with mine?

I already read the wiki page, but i’m probably too stupid…:smiley:

Thanks for reading!

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gieten.blend (198 KB)

Fluid is a challenging simulator to work with. The basic setup of your scene is fine.
Understand that at resolutions below 300 you will not get realistic results. I have done several complicated fluid sims before, like lava being shot out of a volcano from multiple vents. But still it takes me several days to set one up properly. Consider using a fluid object that is shaped more like your obstacle, it won’t have to settle in the bowl as much.

Thanks! I raised the resolution and now it looks much better. But still the fluid sometimes comes through the surface of the obstacle. How can i prevent that?

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