Hi, I have been fighting with the liquid simulation for 2 days now and i still don’t get it. I have three questions:
- why is there still some liquid in the bowl in the last frame? I set it to boundery type ‘free’
- why is there some liquid ‘floating’ on the edge of the lower bucket? there’s a margin between the liquid and the bucket.
- how do i make the liquid gently pour in the bucket with a small gush, in stead of smashing it like a chunk of clay?
I’ve attached my blend file. Maybe somebody could help me by changing some settings, so i can compare them with mine?
I already read the wiki page, but i’m probably too stupid…
Thanks for reading!
Attachments
gieten.blend (198 KB)