I have a huge file (+6GB). In the file are a lot of packed texture maps. Is there a way to see all packed texture maps at one place?
The only way I know (so far) to the which textures are packed is in the material node editor. But there you can only the the maps of one material. I would need a way to see all of them at one.
Ok thanks. I’ll have a look at it. Was hoping for a native blender solution. There really should be an option to append models without packing their textures.
If you append assets with packed textures, you should expect them to remain packed. I certainly would. I think it makes sense you would need to unpack them.
What exactly do you need to do? What’s the context? Could you describe the whole situation in more detail? There should be an easy solution, I think. It’s going to be with Python, but, I suspect it shouldn’t be too difficult.