Not bad at all for 315 (is that poly’s or vertices). Either way good job squeezing all in those extra “proportions”. I thought about making a low poly character tutorial as well but dont have much time at the moment.
Just wondering are you going to include considerations for animating (constructing good arm/shoulder/knee joints) in your tutorial? I think that would be useful to a lot of people.
OTO, I think you should lower the eyes a bit. They’re just a tad too high, but just enough to make the face look creepy. Other than that it’s very good though.
Don’t ask Redteam, but they should stop. The administrator has already warned others about this and I’m sure at some point his patience will wear thin. I know mine is starting to.
I think the body is fine, but the eyes look too pasted on, and they do need to be a bit lower. The lips don’t have enough contour either. Low poly is fine, but you can be just a little bit more free now days. Especially when some people are using that many for a crate.
Tank you to all for your comments
Euhhh…it’ll be a TEXTURE tutorial…
Anyway, the character is in “modelling position” and it moves quite well, “normal
movements” of course
Probably to animate more complex movements the mesh will need some more joint
vertices
Bye
Looks like it will make a nice template to work off of. If a person needs more verticies they can add them and still have a low poly count. I’m looking forward to it OTO.
You are welcome! Oto i guess you are the right person to make a tutorial about how to model Justin Timberlake (nude?). This probably will atract another persons to this website.
Because if you keep modeling chicks only idiots like me and ugly girls are gonna talk to you.