I model a some sort of helmet, and after I try to make creases more sharp i get a lot of unwanted issues. I solve most of them, but there is last one, which I don’t know how to solve. I have face with five vertex in top corner of helmet, which one produces a little issue. It’s barely seen on some angles, but I want to get rid of this issue for learning purposes.
I know that I can use mean crease, or bevel edges, but want to solve this problem by proper topology.
I attach demo file to post.
Thanks in advance!
topology.blend (612 KB)