I model a some sort of helmet, and after I try to make creases more sharp i get a lot of unwanted issues. I solve most of them, but there is last one, which I don’t know how to solve. I have face with five vertex in top corner of helmet, which one produces a little issue. It’s barely seen on some angles, but I want to get rid of this issue for learning purposes.
I know that I can use mean crease, or bevel edges, but want to solve this problem by proper topology.
This a proper topology with a sharp edge, almost no anomalies. This is how a proper topology should look like.
What is actually the problem here? There’s lots of good articles of proper and smooth topology/edge flow in 3D modeling, you just have to look them up.
Here’s another example of this which I made recently for another thread. Essentially curved surfaces require more geometry to prevent distortion, when there’s too little it’ll simply attempt to smooth out the medium, unfortunately that creates pinching.
Yes, but that requires a little more topology. Although this isn’t really an issues since good lighting, render and material settings usually hide this unwanted detail.