Living+Dining room

This is something I started a few days ago. Modelling part is mostly done, some texturing left.

I’m pretty satisfied with the modelling…I know it’s not top notch, but it is above what I’ve been doing so far. It’s texturing which always gets me. How do I make the following thing look more photorealistic? I know the texturing is very basic; that’s because I always overdo stuff.

A picture of the dining table - the wall behind is not textured.


Another update, here is the whole thing :

Use photographs of textures to apply to your objects, and make sure that you add an IOR (index of refraction) to the tables. If they are glass IOR= 1.48-1.54 and ray trace the transparency.

Thank you, the floor is already a photo texture, I will change the others.