This is (I think) my final render for the contest. Although there was a little filter sequence (the soft glowy haze) run on the final image in Photoshop, this is pretty much all the Blender renderer. No fancy schmancy raytracing or hoity-toity true global illumination solutions.
You can see the image progession at my humble website.
The rig that keeps the leg armatures from twisting internally during IK calculations works great.
On to a second creation. Someone mentioned a dragon, but I’m thinking Jabberwock.