I saw Alan Brito’s post about the Discombobulator script, and I thought it would be fun to see where you could take the idea.
The basis for my concept is the Turning Torso in Sweden, which I always thought would be fun to model, but way beyond my capabilities. I have always enjoyed the idea of buildings meshing with an organic element, like the Ewok village in Star Wars, or the Treetown in Dinotopia.
Here is the “Vine” base which I will build or hang all of my buildings from.
Theres a city generator script in the scripts section of the forum in case you needed to make a city. I find the discombobulater a bit difficult to use unless you make the streets and roads separated objects.
And the vine looks really good! how did you make that?
@Dividedspleen Thanks for the advice. I have experimented with the Suicidator City Engine, but I was never able to get it off of the ground. That and all of the screen shots looked high poly. Which I felt was bad in this case because I plan on having a bunch of city chunks all of the way up the vine.
The vine was a series of bezier cuves which I converted to mesh objects because Yafaray doesn’t seem to like curves.