Magnificent cozy daylight. I am still struggling with interior setup.
Can you tell us more about the light setup?
Have you tweaked the materials or is this how they came?
Your Lighting is really good.
Can you please update with lighting process?
How much this scene contain post production work?
It will be helpful if you will update on these process.
Just a simple plane with a panoramic texture and the emission shader + world lighting - strength 2.000.
I added a hue value for objects with wood materials and the rest I left as it was.
I presume there is one more portal on the right of the camera where light enters? Are there more?
Is this plane cylindrical or flat and large enough to cover both portals?
How come you rather used simple emission rather than HDRI in environment slot?
I asked about materials because sometimes I have problem choosing right diffuse albedo values.
Like, I use 0,85 Value for white wall (RGB 0,7) but I’m still not sure what would be correct PBR value for black materials. As I can see some 3D artists go with black values close to 0 and some don’t go below 0,2.
Nice work! I’m still very new to blender - what’s a good workflow and source of materials for such a wide variety of book covers? I can model a variety of shapes and sizes fine, but those covers really put it over the top! Thanks