Living room

Living room based on IKEA reference


I used some plants, flower poots, open book, book, from Blender Swap:
https://www.blendswap.com/blend/23125, https://www.blendswap.com/blend/20458, https://www.blendswap.com/blend/22246, https://www.blendswap.com/blend/21133, https://www.blendswap.com/blend/24190, https://www.blendswap.com/blend/12893
Made by users Herberhold, nulus, GerhardH, sadaj72, sorenfroststaal, gabriel
https://www.blendswap.com/profile/1038315, https://www.blendswap.com/profile/183614, https://www.blendswap.com/profile/109404, https://www.blendswap.com/profile/6472, https://www.blendswap.com/profile/603359, https://www.blendswap.com/profile/4206
Textures, carpet are from Poliigon.com, Textures.com and Substance Painter. One of the pic I took from here https://www.artstation.com/artwork/9egaaL

47 Likes

You’re on the #featured row! :+1:

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Magnificent cozy daylight. I am still struggling with interior setup.
Can you tell us more about the light setup?
Have you tweaked the materials or is this how they came?

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Your Lighting is really good.
Can you please update with lighting process?
How much this scene contain post production work?
It will be helpful if you will update on these process.

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Here is the light setup


Just a simple plane with a panoramic texture and the emission shader + world lighting - strength 2.000.
I added a hue value for objects with wood materials and the rest I left as it was.

Thanks, I left a comment about the lighting above.
I just played around with levels and brightness/contrast settings in Photoshop for the last render.

Many thanx!!!

I presume there is one more portal on the right of the camera where light enters? Are there more?
Is this plane cylindrical or flat and large enough to cover both portals?
How come you rather used simple emission rather than HDRI in environment slot?

I asked about materials because sometimes I have problem choosing right diffuse albedo values.
Like, I use 0,85 Value for white wall (RGB 0,7) but I’m still not sure what would be correct PBR value for black materials. As I can see some 3D artists go with black values close to 0 and some don’t go below 0,2.

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Nice work! I’m still very new to blender - what’s a good workflow and source of materials for such a wide variety of book covers? I can model a variety of shapes and sizes fine, but those covers really put it over the top! Thanks

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There are two windows and a big plane with the emission shader as a light source for the scene.


HDRI will increase rendering time, so I decided not to use it.

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Interesting technique. Thank you for the reply!

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thanx! The souce of book covers is Google, lol.

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lol, fair enough!

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Nice composition! You are a genious… I like it all! Everything looks hyperreal and… confortable :relieved:
Congrats for your work, master

1 Like