at work I work with Blender on the Windows System.
Now I wanted to set up Blender at my MacBook Air at Home with MAC OS X Yosemite.
The installation of Blender and Python went quite well but I cannot import my own scripts from a random folder.
I know how to give blender the “environment variable” (or I think also called Pythonpath) wthin WINDOWS but unfortunately I have no clue how to do that under MAC OS.
Can anyone help me and tell me how I give Blender the right path where it can load the scripts from?
I also just found a different solution by using the Terminal and typing in: “launchctl setenv PYTHONPATH Path”
It works fine but now unfortunately I got a different problem. I use scripts written in Windows. Within this script the Python Imaging Library is used and a file called ‘_imaging.pyd’ is used. That gives me the following error: 'ImportError: cannot import name ‘_imaging’ ’
I think it is the problem that MAC os can’t handle a .pyd file? Do you have any idea how I can compile the file or a different solution?