Lobster

Hi guys, after a very very long break, i’m finally back with some tasty, juicy renders. The lobster was sculpted in Zbrush and texture in Substance painter same as for the hand. The hand was also rig to make it easier to move the bones and make a good composition out of it without worrying about the weights. For the rosemary pieces, it was added using hair particle together with vertex weight and finally for the lighting, a simple modified three point lighting was used with strenght ranging from 200w to 10w with size from 10 to 5. As usual feedbacks are welcome !


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I featured you on BlenderNation, have a great weekend!