Greetings
Well first things first thank you for your time and I hope you can help me :). I am currently working with a script in Blender, and my problem is with the location of the vertex in one of my mesh, (well actually I did not made it, I just found it) , I assigned a new location for the x,y and z coordinates, for example:
mymesh.verts[23].co= Mathutils.Vector(1,2,19)
However the assignment was global, blender move the vertex globally (and I expected local movement) and I do not how it was possible, I am working with other mesh and the assignment was local, all the time I was thinking to make the assignment global but I could not find how and I even thought it was not possible, and now with this new mesh all the assignment was global, so my question is, how can I manipulate global coordinates or how could I fix it and make the assignment local ?
Again thank you very much and have a good day