Terribly sorry if this has been answered elsewhere, but I can’t find a solution. I have a particle emitter which lets say emits several particles a frame over 1000 frames. The objects it emits have their own internal ipo to fade them from 1 alpha to 0 alpha over 10 frames. However they seem to use the global time, so all fade out within the first 10 frames of the full animation and from frame 11 emit in their final state. Is it possible to force each new particle to begin its colour/scale/etc animations when born, not based on global time?
Cheers for any assistance and as a first time chap here, apologies in advance if this is the wrong forum. Never met a forum yet I couldn’t post in the wrong place and get shouted at.
Cheers,
Rubble
P.S. Blender is one of the most astonishing software projects I have ever encountered - right up there with XNA, C#, C, RiscOS, Linux and Elite - well done to all involved.