Panel location is purely a user preference thing. I don’t want some annoying addon I use once in a blue moon to sit at the top of my toolbar every time I open Blender. I want to position the panels myself and save the startup blend so it’s the same next time.
Running a script from the text editor is a temporary thing, if you want to use the script several times just make an addon out of it and have it load on startup.
there are more than one folders where blender stores addons. Before I found out about this I was also copy pasting after each svn build.
>>> bpy.utils.script_paths("addons")
['F:\\BlenderSVN\\cmake-build\\bin\\Release\\2.69\\scripts\\addons', 'C:\\Documents and Settings\\batFINGER\\Application Data\\Blender Foundation\\Blender\\2.69\\scripts\\addons']
The first folder above is populated via make INSTALL. The second is where I keep my personal addons and is not touched by a build. You only need to copy the folder when the version changes, eg copy …/2.68/… to …/2.69/… Make sure you only have one version of an addon across all addon folders.
well i think the runner script is not dependant on new Version have you seen it ?
it will even offer a menu with your scripts and you can add more
very interesting one!
first line of code
you run this in the conosle ounce ?
waht is thsi addons is is name of something like a folder or a script ?
second line oklooks like path to a folder where you wold kepp your scripts i guess
but looks same name then an existing folder = addon