I have a problem with Shape Keys in Blender 2.62.
As you can see in the attached .blend file, I have a mesh that starts as a flat vertical surface (“basis” shape), then it deforms to a bent surface (“key 1” shape), and then… I would like to have its upper part flattened, like in the attached screenshot, in “key 2”.
The problem is that after selecting the vertexes that I want to flatten, if I scale them on the Z axis to 0 the results is NOT what I want, and surely those vertexes haven’t the same Z values.
I know that their “real” location is not the one I see when “key 2” is selected, and I can confirm it by selecting them and seeing where the manipulator is placed. But if I choose “Key 1”, it is possible to obtain what I want, and the position is exactly the same where they are in the viewport. This fact suggests me that the real location of the vertexes is NOT the “basis” shape key…
The main question is “how can I do to obtain what I want”, but I would also like to learn more about this subject, too bad browsing Shape Keys tutorials I always find cases that I’m able to handle, like a face opening an eye, the other eye, smiling… all actions that involve different vertexes, that’s too easy :o) …My problem arrives when the same vertexes undergo different sequential transformations. I thought that the “relative” checkbox allowed me to modify the next Shape Key using the previous one as starting point, but it’s not exactly the case… Is there a tutorial/document covering this subject?
Thank you very much in advance!
ShpaeKeysIssue.blend (511 KB)