Locations for level 0 in the Backrooms!

Is that what has always infuriated me about backrooms… Here there are levels, there are sublevels, negative levels, and abnormal levels, and even comic levels, but why are there no locations on the levels? Even on the same backrooms fandom… Let’s say I liked level 0, why can’t I add my location to it? Just imagine how many interesting locations have already been invented, and how many backdrops have been filmed? You just need to put it all together in a single book of backrooms locations… I tried to figure it out conditionally, and this is what I got:

Locations for level 0 in the Backrooms

  1. First contact
  2. Async Sity https://www.youtube.com/watch?v=ZIFhglHn3W0
    1.1 Research and Development
    1.2 Commercial Space
    1.3 Industrial Processing
    1.4 Residential
    1.5 Storage and Warehousing
    1.6 Corporate Offices
  3. The Great Backrooms Cut
  4. Broken area
    3.1 Inverted rooms
    3.2 High slope area
  5. Large halls
    4.1 The Center
    4.2 The suburb of houses
  6. The Great void backrooms
    5.1 Hanging rooms
    5.2 Single-storey area
  7. The Boundless Great Wall of the backrooms
  8. mcdonalds in the backrooms? https://www.youtube.com/watch?v=jjPm2nWM8kw
  9. The Backrooms Endless Escalators https://www.youtube.com/watch?v=DUHcGyshFJI
  10. Backrooms – Underworld https://www.youtube.com/watch?v=TdZmJ365-fw
  11. Deepest Regions backrooms - https://www.youtube.com/watch?v=KyJJrZOc4cw
    10.1 The mezzanine
    10.2 The undercroft
    10.3 Metropolis
    10.4 Manifold
    10.5 The chute
    10.6 Nucleus
  12. The Gulliver zone
  13. The Lilliput zone
  14. The Great Hills of the backrooms
  15. The glitch pit
  16. Backrooms - Anomalous Spaces https://www.youtube.com/watch?v=xCCrrj2ikRg
    15.1 bvc/0070 - THE MINE
    15.2 vvc/0019 - THE FOREST
    15.3 vvc/0004 - RAMP __non-variant
    15.4 emf/0033 - THE DESCENT
    15.5 bvc-r/0161 - TERMINUS __non-variant
    15.6 bvc-r/0074 - THE PINCH
  17. The oceanrooms zone
  18. The Backrooms NO WALLS https://www.youtube.com/watch?v=Xtz4AJx_AUo
  19. The Backrooms twisted spaces https://www.youtube.com/live/nspmxqhhXuQ
  20. The Backrooms NO WALLS just cellingtiles
    That would be really cool to me! What do you think?!

First Contact

The very first Async base in the backrooms is a place where a person first entered the gloomy world of yellow rooms… The place behind the scenes where it all started. A place repeating all the places from Kane Pixel’s video.

r/backrooms - Locations for level 0 in the Backrooms |750x552.3049645390071

Async sity A-Space

The city created by Async Corporation from a presentation by Kane Pixel. My job.

r/backrooms - Locations for level 0 in the Backrooms |750x242.17352415026832

The Great Backroom Cut

Does everyone remember that Kane Pixel video? And there was such a rift in the video and there were a lot of rooms in it… So this is the Zone of the great backroom fault, which stretches for many billions of billions of kilometers in different directions, in some places the joint of the fault deviates by 5 meters, in some by 10,000 meters where it would be possible to build an airport, and even fly in it on any supersonic aircraft…

locations-for-level-0-in-the-backrooms-v0-c8kwjku1a88d1

It must be a continuation of that very place, or what else could be is that these are different faults found in the backrooms… What do you think about it!?


What do you think it could be?!

The broken zone

The area where the procedural system becomes broken is a place where everything becomes crooked and unnatural, crooked ceilings, walls, ceiling tiles, all this is inclined, and the wallpaper in general became as if they were twisted, stretched, turned inside out.

Inverted rooms

The zone where the procedural generation generates the level inverted.

r/backrooms - Locations for level 0 in the Backrooms |750x317.85967399007797

High slope area

The area where the procedural generation of the backrooms floor of this level is generated at a high slope, usually more than 50 degrees.

r/backrooms - Locations for level 0 in the Backrooms |750x378.120665742025

Large halls

This is an area in which there are huge empty halls with different heights, but usually high ceilings.

The Center

??? ??? ???

The zone of increased generation

The zone of typical procedural generation is only different in that the number of items generated in it is very large.

r/backrooms - Locations for level 0 in the Backrooms |750x463.2520944402132

The dark zone

It looks like a typical level generation backrooms, but there is no fluorescent light.

r/backrooms - Locations for level 0 in the Backrooms |750x258.57519788918205

A suburb of houses

Imagine if an entire suburb were stuffed into the backrooms!

r/backrooms - Locations for level 0 in the Backrooms |750x310.08655126498

The great void backrooms

r/backrooms - Locations for level 0 in the Backrooms |750x414.7005444646098

Have you ever wondered if the backrooms edge is what it really looks like? The voice backrooms is exactly a glitch a huge void stretching for an unknown amount of distance in the black space area who knows what can be found there as a result in this blackness…

Hanging rooms

Huge parts of the backrooms, weighing right in the vast void of the void… It would be interesting to get there and see what’s there.…

r/backrooms - Locations for level 0 in the Backrooms |750x595.6521739130435

Single-storey area

A particularly dangerous area that looks like an offshoot from one floor at a level, and extends over a huge amount of distance. Be careful, because the carpet can literally weigh in the void, and stepping on it you can fall into the void of the void…

r/backrooms - Locations for level 0 in the Backrooms |750x427.6356830941984

The Great Wall of backrooms

This is a huge wall in diameter stretching for many billions of billions of kilometers into the district. In fact, no one knows exactly what is behind this wall.

r/backrooms - Locations for level 0 in the Backrooms |750x577.0258236865538

Mcdonalds in the backrooms

What could be more strange than finding a McDonald’s after a long time wandering the backrooms?

r/backrooms - Locations for level 0 in the Backrooms |750x531.1355311355311

Endless Escalators

A huge escalator leading to the level of endless escalators.

r/backrooms - Locations for level 0 in the Backrooms |750x505.6701030927835

Backrooms – Underworld

It looks like a huge black funnel in the floor.

Usually huge black circular funnels represent transitions to other levels, and, as a rule, it is believed that the larger the funnel, the deeper and further this level into the backrooms where it leads…

r/backrooms - Locations for level 0 in the Backrooms |750x416.0714285714286

Deepest Regions backrooms

As the legend says, the further we go backrooms, the more strange this world becomes… Distant regions are, and there is an idea about it… Where procedural generation becomes so complex that it is very difficult to describe…

The mezzanine

This is a territory in which the ceiling, floor, and walls look like square smoothed bumps.

r/backrooms - Locations for level 0 in the Backrooms |750x513.2978723404256

The undercroft

This is a territory in which oval-shaped holes in the walls look like square smoothed bumps.

r/backrooms - Locations for level 0 in the Backrooms |750x544.921875

Metropolis

This is a territory in which there are huge halls in which huge smoothed arrays of walls.

The chute

This is an area with long perfectly circular tunnels covered with carpet.

Hills

It consists of a huge space filled with an uneven carpet with different-sized depressions and bumps.

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The Gulliver zone

Imagine if procedural generation were scaled up 10 times! This is exactly what Gulliver’s zone looks like the backrooms.

r/backrooms - Locations for level 0 in the Backrooms |750x437.20379146919436

The Lilliput zone

The same as the Gulliver zone, but on the contrary, a super small generation.

Изображение комментария|240x188.2394366197183
r/backrooms - Locations for level 0 in the Backrooms |750x579.4663573085846

The glitch pit

I finished that noclipping pit, according to the idea, if we jump into this pit, it can either tear you into atoms with a 50 percent probability, or through nocliping throw you into the void space where you will fly at great speed for millions of kilometers until you randomly hook a random corridor.

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Backrooms - Anomalous Spaces

bvc/0070 - THE MINE

It consists of a territory with huge square funnels

vvc/0019 - THE FOREST

This is an area with high pylons in random locations, usually of the same scale.

vvc/0004 - RAMP __non-variant

As a rule, this is an large area with a high slope and a high ceiling.

emf/0033 - THE DESCENT

This is usually a large area with a very high square walkway, usually to a very low level.

bvc-r/0161 - TERMINUS __non-variant

This is usually a large area with very undulating floors of different levels.

bvc-r/0074 - THE PINCH

This is usually a large area with a very low distance between the ceiling and the floor.

The oceanrooms zone

An area that seems like a normal backrooms level 0. but about a million kilometers in, you reach some sand, a few kilometers later. you will see the ocean and sand, the roof will be gone too, if you drown or sleep in the beach, once you wake up in a different level or possibly the main level 0 or a sublevel…

The Backrooms NO WALLS

Imagine a huge, uniform space without walls! This is the zone without walls!

The Backrooms twisted space

A rare arrangement of backrooms, which are a spiraling space of rooms and corridors…

The Backrooms NO WALLS just cellingtile

Imagine that there is no floor, but only the ceiling above and below!

P.S.

Offer your locations… You can write your ideas and I can model them in blender, or even better if you continue the list of locations..

5 Likes

I decided to write here because my post was deleted on reddit.

And the account itself was permanently blocked.

But I did not despair and decided to write through another account, but it was also blocked.

In short, there is no longer any desire to write anything in this dump.

1 Like

I featured you on BlenderNation, have a great weekend!

The Backrooms NO WALLS NO CELLINGTILE just carpet

Imagine that you are in a backroom level where there is only an endless carpet above and below and you only have a lighter in your pocket.

in general, we will continue the topic, but for some reason no one offered their locations.

How About the rooms with the plus pillars in a room

So let’s add another location.

The Backrooms NO WALLS NO CELLINGTILE + Round Pillars

Although it would probably be worth making a list of models for download, it would be nice to add more.

In general, I moved to a higher level a long time ago and created backrooms with endless procedural world generation.

Endless procedural generation of backrooms online on Babylon.js

In other words, I created an online versions of the FPS game backrooms where you can walk and see the open spaces, but this topic is in Russian, not in English, but you have an auto translator, you can translate everything yourself.