Is that what has always infuriated me about backrooms… Here there are levels, there are sublevels, negative levels, and abnormal levels, and even comic levels, but why are there no locations on the levels? Even on the same backrooms fandom… Let’s say I liked level 0, why can’t I add my location to it? Just imagine how many interesting locations have already been invented, and how many backdrops have been filmed? You just need to put it all together in a single book of backrooms locations… I tried to figure it out conditionally, and this is what I got:
Locations for level 0 in the Backrooms
- First contact
- Async Sity https://www.youtube.com/watch?v=ZIFhglHn3W0
1.1 Research and Development
1.2 Commercial Space
1.3 Industrial Processing
1.4 Residential
1.5 Storage and Warehousing
1.6 Corporate Offices - The Great Backrooms Cut
- Broken area
3.1 Inverted rooms
3.2 High slope area - Large halls
4.1 The Center
4.2 The suburb of houses - The Great void backrooms
5.1 Hanging rooms
5.2 Single-storey area - The Boundless Great Wall of the backrooms
- mcdonalds in the backrooms? https://www.youtube.com/watch?v=jjPm2nWM8kw
- The Backrooms Endless Escalators https://www.youtube.com/watch?v=DUHcGyshFJI
- Backrooms – Underworld https://www.youtube.com/watch?v=TdZmJ365-fw
- Deepest Regions backrooms - https://www.youtube.com/watch?v=KyJJrZOc4cw
10.1 The mezzanine
10.2 The undercroft
10.3 Metropolis
10.4 Manifold
10.5 The chute
10.6 Nucleus - The Gulliver zone
- The Lilliput zone
- The Great Hills of the backrooms
- The glitch pit
- Backrooms - Anomalous Spaces https://www.youtube.com/watch?v=xCCrrj2ikRg
15.1 bvc/0070 - THE MINE
15.2 vvc/0019 - THE FOREST
15.3 vvc/0004 - RAMP __non-variant
15.4 emf/0033 - THE DESCENT
15.5 bvc-r/0161 - TERMINUS __non-variant
15.6 bvc-r/0074 - THE PINCH - The oceanrooms zone
- The Backrooms NO WALLS https://www.youtube.com/watch?v=Xtz4AJx_AUo
- The Backrooms twisted spaces https://www.youtube.com/live/nspmxqhhXuQ
- The Backrooms NO WALLS just cellingtiles
That would be really cool to me! What do you think?!
First Contact
The very first Async base in the backrooms is a place where a person first entered the gloomy world of yellow rooms… The place behind the scenes where it all started. A place repeating all the places from Kane Pixel’s video.
Async sity A-Space
The city created by Async Corporation from a presentation by Kane Pixel. My job.
The Great Backroom Cut
Does everyone remember that Kane Pixel video? And there was such a rift in the video and there were a lot of rooms in it… So this is the Zone of the great backroom fault, which stretches for many billions of billions of kilometers in different directions, in some places the joint of the fault deviates by 5 meters, in some by 10,000 meters where it would be possible to build an airport, and even fly in it on any supersonic aircraft…

It must be a continuation of that very place, or what else could be is that these are different faults found in the backrooms… What do you think about it!?
What do you think it could be?!
The broken zone
The area where the procedural system becomes broken is a place where everything becomes crooked and unnatural, crooked ceilings, walls, ceiling tiles, all this is inclined, and the wallpaper in general became as if they were twisted, stretched, turned inside out.

Inverted rooms
The zone where the procedural generation generates the level inverted.
High slope area
The area where the procedural generation of the backrooms floor of this level is generated at a high slope, usually more than 50 degrees.
Large halls
This is an area in which there are huge empty halls with different heights, but usually high ceilings.
The Center
??? ??? ???
The zone of increased generation
The zone of typical procedural generation is only different in that the number of items generated in it is very large.
The dark zone
It looks like a typical level generation backrooms, but there is no fluorescent light.
A suburb of houses
Imagine if an entire suburb were stuffed into the backrooms!
The great void backrooms
Have you ever wondered if the backrooms edge is what it really looks like? The voice backrooms is exactly a glitch a huge void stretching for an unknown amount of distance in the black space area who knows what can be found there as a result in this blackness…
Hanging rooms
Huge parts of the backrooms, weighing right in the vast void of the void… It would be interesting to get there and see what’s there.…
Single-storey area
A particularly dangerous area that looks like an offshoot from one floor at a level, and extends over a huge amount of distance. Be careful, because the carpet can literally weigh in the void, and stepping on it you can fall into the void of the void…
The Great Wall of backrooms
This is a huge wall in diameter stretching for many billions of billions of kilometers into the district. In fact, no one knows exactly what is behind this wall.
Mcdonalds in the backrooms
What could be more strange than finding a McDonald’s after a long time wandering the backrooms?
Endless Escalators
A huge escalator leading to the level of endless escalators.
Backrooms – Underworld
It looks like a huge black funnel in the floor.
Usually huge black circular funnels represent transitions to other levels, and, as a rule, it is believed that the larger the funnel, the deeper and further this level into the backrooms where it leads…
Deepest Regions backrooms
As the legend says, the further we go backrooms, the more strange this world becomes… Distant regions are, and there is an idea about it… Where procedural generation becomes so complex that it is very difficult to describe…
The mezzanine
This is a territory in which the ceiling, floor, and walls look like square smoothed bumps.
The undercroft
This is a territory in which oval-shaped holes in the walls look like square smoothed bumps.
Metropolis
This is a territory in which there are huge halls in which huge smoothed arrays of walls.

The chute
This is an area with long perfectly circular tunnels covered with carpet.

Hills
It consists of a huge space filled with an uneven carpet with different-sized depressions and bumps.
The Gulliver zone
Imagine if procedural generation were scaled up 10 times! This is exactly what Gulliver’s zone looks like the backrooms.
The Lilliput zone
The same as the Gulliver zone, but on the contrary, a super small generation.
The glitch pit
I finished that noclipping pit, according to the idea, if we jump into this pit, it can either tear you into atoms with a 50 percent probability, or through nocliping throw you into the void space where you will fly at great speed for millions of kilometers until you randomly hook a random corridor.

Backrooms - Anomalous Spaces
bvc/0070 - THE MINE
It consists of a territory with huge square funnels

vvc/0019 - THE FOREST
This is an area with high pylons in random locations, usually of the same scale.

vvc/0004 - RAMP __non-variant
As a rule, this is an large area with a high slope and a high ceiling.

emf/0033 - THE DESCENT
This is usually a large area with a very high square walkway, usually to a very low level.

bvc-r/0161 - TERMINUS __non-variant
This is usually a large area with very undulating floors of different levels.

bvc-r/0074 - THE PINCH
This is usually a large area with a very low distance between the ceiling and the floor.

The oceanrooms zone
An area that seems like a normal backrooms level 0. but about a million kilometers in, you reach some sand, a few kilometers later. you will see the ocean and sand, the roof will be gone too, if you drown or sleep in the beach, once you wake up in a different level or possibly the main level 0 or a sublevel…
The Backrooms NO WALLS
Imagine a huge, uniform space without walls! This is the zone without walls!

The Backrooms twisted space
A rare arrangement of backrooms, which are a spiraling space of rooms and corridors…


The Backrooms NO WALLS just cellingtile
Imagine that there is no floor, but only the ceiling above and below!
P.S.
Offer your locations… You can write your ideas and I can model them in blender, or even better if you continue the list of locations..




























