I have a 117 km (73 mi) radius planet with each face as an object for future LOD in Armory (if it can stand it).
But for any reason the faces are not joined while it was joined in the original UV sphere.
I thought it was because of subsurf quality but since I ramped up 4 tiles to 2^8 and it stills doesn’t match, I wonder.
Does anyone have this case when you separate individual faces and it goes lalaland from each other?
BTW, I know my heightmap image sucks (you can see the pixels), it’s just a placeholder of the full res, my issue is with objects themselves, there are not joined anymore (I mean vertices at same X, Y, Z) after separating them from the original sphere. Is it a float CPU issue?