Someone from CGTalk needed help with lofting, so I created a simple quick screen cap demo.
(youtube link)
Then I continued to play, added lattice modifier, changed the base curve into a 3D path, and lo and behold a female form emerged. Interesting toffee/caramel material (sss).
.blend file attached for playing.
Attachments
lofted fem form.blend (148 KB)