i’m trying to make a simple 2D kind of sideroller and ran into the followinf problem:
i made a character setup as suggested in Monsters “BGE guide to Character Setup”,
i have a simple cube that acts as the physics proxy and parented an armature to it.
Now i 'd like to trigger the armature actions by the keyboard sensor of the physics object using logic bricks,
but i just can’t manage to get the keyboard sensors of the cube AND the armature action actuators visible in the
logic editor sametime to connect them, even if both objects are selected in the 3D window.
i guess this questino has been asked 100 times, so if you know a link to a corresponding thread … or
you know the trick … please let me know
BTW, i’m aware of the message system but i’d prefer to control the armature directly …
THX and keep blending,
2DGames10_FSM_Test.blend (1.41 MB)