Logo Mockup

I tried to replicate something like this. Set material to metallic and reflection almost zero. But when I am not able to get a proper reflection in the logo when I face the camera from the front. So I chose an angle for the camera, and the whole horizontal wall and logo setup vanishes from the camera. Or at least a part of it.


My attempt

I even used various HDRI but the brightness and lighting still elude me. Any tips will be great.

Use a Fresnel node to get the effect you’re looking for, glossiness controlled by viewing angle. Use the Fresnel to mix between your current shader and a glossy shader, or something like that


I think lighting is associated with a bit of luck as well :slight_smile: