logo WIP (need some help)

i am doing a logo. I want it to look like this:
http://craigsfreestuff.webs.com/wirelessMedia/
for those who dont want to go there:
http://craigsfreestuff.webs.com/wirelessMedia/scripts/images/header.png
(not the text)

i attached what i have got so far. I want to make it look like the one above, how would I start?

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hello i presume this is the sort of thing i think your looking for, jus a 5 minute thing to show you and explain how i done it,

http://img256.imageshack.us/img256/7930/logogx1.jpg

  1. ok set ur preshape to do this jus go into top view add a plane and extrude it to look like one leaf petal,

  2. add materials simple enough, i added 2 to the petal

  3. could use an array or do it by hand but get it to rotate round :slight_smile:

  4. be sure to lift them up at least a little otherwise your get some overlapping

  5. delete the camera go into top view (num pad 7) and then add a camera, put it into orthographic view then scale it out

  6. render :slight_smile:

alright, THANKS! but i am a bit at a loss of how to make a plane so smooth like that, and how to get 2 materials on it. can you tell me that? thank you

lol ok to get a plane smooth just apply subsurf (short cut key is ctrl + 1 unless ur on a laptop) or you can go to editing (f9) click add modifier and just find subsurf :slight_smile: and to apply two materials first make the object and find the two different sections you want to different colours and go to editing again, and find the material button and click new, so now your have at least 2 materials, now whilst in edit mode select your area that you want one colour and click apply now go to material one n do it with the other area, if you want i can do picture explanation? lol im no good at the whole explanation lol.

Tony.

ps. i could send the blend file for examination :slight_smile:

to do 2 mat’s, do i need to add loop cuts or something?
you can send me the blend :slight_smile: but if possible, not in a .zip. i am tired of unzipping .zip files today lol

I’ll help him out with his explaination if that didn’t make to much sense to you.

1 add plane.
2. add on loop cut to it so you have 2 faces
3 select one of the faces and go into the materials panel (forget exact name)

lol na you dont need to do loop cuts or anything :slight_smile: if you PM me your email account il easily send you the blend file.

Tony.

i dont think i need it, as long as you can tell me the array thingy :wink: i cant figure that out.

I’ll help him out with his explaination if that didn’t make to much sense to you.

1 add plane.
2. add on loop cut to it so you have 2 faces
3 select one of the faces and go into the materials panel (forget exact name)
you’ll see a section where it has a box divided into three. 1side will have a color, the middle will say something along the lines of mat 1 of 1 and the remaining side will have another color (being as no changes have been made so far both end sides will have the same color)
4 click add which is a box under what is described in #3
5 select your base color (so you can see the diff select balck or something other than default color)
6 click assign.
7 render
8 notice that there are 2 colors for your 1 mesh.

That was the easy way of doing it. You can also change things like spec and shading for each of these new materials. Just ensure you working on the material you want or you may end up with a house where the windows appear to be made of wood and the house appears to be made of glass, now thats a really basic example and also one that’s easy to figure out whats wrong…in more complicated models with more than one material assigned it can become quite tedious fixing it all up. Properly naming the materials so you can instantaneously distinguish what’s what is a must, otherwise you’ll be spending alot of time on a material only to find out you applied that material to sections of your model that should be another material (see my house example)

Can I get this blend as well? I’d like to see how you’ve added 2 materials onto one plane without adding additional verts to make up your desired “sections”.

edit…weird why’d that first one post out when I was only half done? I didn’t hit preview or submit.

thanks :slight_smile: but i got that. i just didnt understand how to rotate it around using an array, but I think I’ll do it manually because I dont want to many

edit: ok, nevermind. i cant to it manually. anyone can tell me how to use a array mod to do that?

its easy manually mate, right jus go into edit mode and pull all of ur object above the main axis (the purple dot i dno wot its called) and go out of edit mode, now it will rotate around that dot yeea? so jus shift + D it n dont move it just rotate it :slight_smile:

Tony.

edit: housearrest drop me a PM with ur email adress and il email you it :). i dont think i used loop cuts :S lol.

yeah, but when I try, they are never evenly rotated, even, etc. i’d rather do it right

lol its how i done it but thats alright to do it with array,

top view, add an empty and ctrl + A it

add an array to your petal in the editing buttons same buttons with the subsurf :slight_smile:

go down to object offset and click the button and enter the name of your empty wich most probably would be Empty :slight_smile:

now rotate your empty lol make sure to edit the count of how many there are

ok, but i only get one “pedal”. how do I get more? make more emptyS?

wait, i think i got it

lol no just one Empty, jus up the count in the array menu :slight_smile:

here is what I got from it

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that looks like a good one for a company beginnin with b lol i dont kno what you done wrong as im not that good with the Array, did you remember to ctrl + A it and did u add the empty in top view?

lol, it does look like a B.
i dont have anything in top view, all front view. should I have?

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i dno it seemed to have worked out for me in top view lol that logo looks sik now :stuck_out_tongue: lol

thank you. here is one more

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