alright, THANKS! but i am a bit at a loss of how to make a plane so smooth like that, and how to get 2 materials on it. can you tell me that? thank you
lol ok to get a plane smooth just apply subsurf (short cut key is ctrl + 1 unless ur on a laptop) or you can go to editing (f9) click add modifier and just find subsurf and to apply two materials first make the object and find the two different sections you want to different colours and go to editing again, and find the material button and click new, so now your have at least 2 materials, now whilst in edit mode select your area that you want one colour and click apply now go to material one n do it with the other area, if you want i can do picture explanation? lol im no good at the whole explanation lol.
to do 2 mat’s, do i need to add loop cuts or something?
you can send me the blend but if possible, not in a .zip. i am tired of unzipping .zip files today lol
I’ll help him out with his explaination if that didn’t make to much sense to you.
1 add plane.
2. add on loop cut to it so you have 2 faces
3 select one of the faces and go into the materials panel (forget exact name)
you’ll see a section where it has a box divided into three. 1side will have a color, the middle will say something along the lines of mat 1 of 1 and the remaining side will have another color (being as no changes have been made so far both end sides will have the same color)
4 click add which is a box under what is described in #3
5 select your base color (so you can see the diff select balck or something other than default color)
6 click assign.
7 render
8 notice that there are 2 colors for your 1 mesh.
That was the easy way of doing it. You can also change things like spec and shading for each of these new materials. Just ensure you working on the material you want or you may end up with a house where the windows appear to be made of wood and the house appears to be made of glass, now thats a really basic example and also one that’s easy to figure out whats wrong…in more complicated models with more than one material assigned it can become quite tedious fixing it all up. Properly naming the materials so you can instantaneously distinguish what’s what is a must, otherwise you’ll be spending alot of time on a material only to find out you applied that material to sections of your model that should be another material (see my house example)
Can I get this blend as well? I’d like to see how you’ve added 2 materials onto one plane without adding additional verts to make up your desired “sections”.
edit…weird why’d that first one post out when I was only half done? I didn’t hit preview or submit.
its easy manually mate, right jus go into edit mode and pull all of ur object above the main axis (the purple dot i dno wot its called) and go out of edit mode, now it will rotate around that dot yeea? so jus shift + D it n dont move it just rotate it
Tony.
edit: housearrest drop me a PM with ur email adress and il email you it :). i dont think i used loop cuts :S lol.
that looks like a good one for a company beginnin with b lol i dont kno what you done wrong as im not that good with the Array, did you remember to ctrl + A it and did u add the empty in top view?