Long particles animation, need a hint

I need to preview ~15000 frames (10 min) of animation with particles fluid simulation that goes pretty low fps if emission time is set to “from 1 to 15000”.
Tested with 500 frames and particles amount set to 1000, then with 15000 frames and particles amount set to 30000 (I suppose thus one have the same amount of particles emitted per frame in average, correct me if I’m wrong).
Is there any way to divide particles emission time into short segments (or loop particles emission somehow) within longer playback?

any suggestion would be greatly appreciated!

That’s a problem with the current particle system that gets slower on longer simulations. The devs are working on a solution, though!

Thanks for the answer, will hope for the best!