Longarms Mecha

Hey y’all!
This Mech is based on an amazing concept drawn by Brian Sum I modeled the mecha in Blender, built the highpolys in Zbrush, and textured it in Substance 3D Painter.
I also implemented Longarms in Unreal Engine 5 to demonstrate the real-time capability.

Huge thanks to Brian Sum for the amazing concept! And to Howel GANUCHAUD and all the amazing people on Discord how gave me feedback in the textures for this project!

Eevee Render

Unreal Render










9 Likes

I featured you on BlenderNation, have a great weekend!

1 Like

Thanks, Bart! Awesome to get a feature!

1 Like