I’m new here, I’m looking for critiques and suggestions for my latest 3D model (an anthropomorphic rabbit), I’ve had the pleasure of modeling it, and I intend to do a future animation test, I’d like to receive notes from the modelers of this community to improve it.
This is the model :
I think the fur seems flat and glossy- it doesn’t really look like fur, just like bumpy plastic. Also, it all seems very square. I don’t know if that’s what you’re going for, but real organic animals have a LOT of curves from muscle, fat, and ligaments. What you have here looks, although I already said this, plastic. This may be a matter of style. If you want to create something that looks like a stylized rabbit, you need more prominent texture and more curves. If you want to create something that looks like a plastic toy in the shape of a rabbit, then what you have is perfect.
I think the big problem here is the head. It looks uncanny, like something straight out of FNAF. You might want to look at real photos of rabbits and model the head off that, maybe even contorting it a bit to fit with it’s cartoony nature.
The eyes are far too realistic to fit with the body. Even if you kept everything the same, at least change the eyes to something more simplistic.
Ask yourself this: what would you feel if this character walked into your room at night? Would it be terror? Joy?
hehe! Surely I would be afraid, but I understood that the character did not stay very … good about being organic , and that he had to have something more … I can not say.
hi friend! I think the mouth is too much hidden. Maybe adding detail to the mouth makes it become more visible. the mouth is very important for characters expressions.