Looking for a 3D Artist to Join an Indie Game Project

Hey! I’m Nyse, a solo game developer currently working on Everbloom, a stylized 3D isometric farming/island-building game made in Godot 4.

The basic idea is simple: the player owns magical floating islands, gathers resources, expands their land, grows crops, builds things, and gradually turns their island into something bigger and more beautiful.

I’m currently looking for a 3D artist who enjoys Blender and would like to collaborate on the project.

:artist_palette: What I’m looking for

Someone interested in creating stylized, game-ready 3D assets such as:

  • :deciduous_tree: Trees, plants and rocks
  • :house_with_garden: Buildings and farming structures
  • :wood: Fences, crates, tools and other props
  • :seedling: Crops and farming-related objects
  • :desert_island: Environment/island assets
  • Other decorative assets as the game develops

You don’t need to be a professional artist. Beginner/intermediate artists are welcome if you’re motivated to improve and actually want to make a game.

:technologist: What I do

I’m handling the programming and game development in Godot.

I’ve already started building the game rather than just planning it. The current prototype has the basic world/grid system, grid snapping, tile placement, click interaction, and other foundational systems.

The goal is for us to build the game together over time, with you focusing primarily on the visual side and me handling the programming/gameplay side.

:money_bag: About payment

I currently can’t offer upfront payment. This would be a hobby/indie collaboration.

If the game eventually generates revenue, compensation/revenue sharing can be discussed properly with anyone who becomes a serious long-term collaborator.

I’m not looking for someone to produce hundreds of assets for free. I’d rather find one person who genuinely likes the project and wants to build something together.

:seedling: Why Everbloom?

I’m intentionally keeping the project relatively focused. It’s a farming/island-building game rather than an enormous open-world RPG, so we can actually make meaningful progress as a small team.

I’m also open to the artist having creative input on the visual direction. I’d like the art style to develop together rather than simply handing someone a giant list of assets.

:envelope_with_arrow: Interested?

If this sounds interesting, feel free to comment or DM me with:

  • A little about yourself
  • Your Blender/3D experience
  • Some examples of your work, even if they’re beginner projects
  • What kind of games/art you enjoy

Everbloom is still early, but it’s being actively developed. :seedling:

I’d rather find someone who wants to grow with the project than someone who is already an expert.

P.s. you can send a mail too:

mirandatabatadze14@gmail.com

Hey !

It’s a great initiative and I hope you find some artists to work with you !
I’m not sure how obvious it is to you but the two users that posted their portfolio collected work from different places and it’s very unlikely they present stuff they actually own. Their message is probably AI generated so I wish you find real people that do real work !!

have fun !

Hi!

Thanks for the kind wishes! Could you point out why you think these are not their own work? I’d love work with someone with actual passion for learning rather than someone who uses others’ work.
once again, thanks for the warning. <3

Is it the following one? It looks like there are allready a lot of finished assets in there.

hi!
no. It’s not that one. I’m actually thinking of changing the name later. For now all I’ve got are planes and prisms.

Hello! I really want to help you with the project contact: Mr.Catson#4480

there are a lot of red flags, the main one being that it’s nearly impossible to master so many techniques ( animation, modeling) and different art styles. The fact that there isn"t any description or mention of software or technique is also pretty unusual to say the least !

sorry, which users do you mean again?

their posts has been removed, there was two posts before my first one here..
If you didn’t notice then it’s all good everything else is fine !

Alright, hon. Thank you so much!

I think that if you want low poly, I may be able to do this. If you want high poly, my pc is not good enough. I have a few models, but not much:

Btw I have already rigged the sheep, not quite sure why it stretched parts that are moved