Hello all -
This topic has been brought up a few times in discussions related to the Simple Deform modifier, but I thought I’d start a fresh thread for easy access through forum searches and also to address the specific scenario I am running into.
I rely a lot on non destructive modeling in my workflow (Solidify, Multires, and so on) and the one thing that is constantly slowing me down is the inability to quickly bend flat objects in a non destructive and intuitive manner. I would sum it up as follows :
One important thing is that it needs to be doable on a model arbitrarily oriented in space (but still with “clean” inernal/local orientation). Granted, being able to work without even worrying about that would be nice too, but generally I keep my objects clean in that regard anyways. I understand that the Simple Deform modifier is easier to fiddle with when applied to an object at the center of the world and Z up, but this rarely happens in my workflow as I create most of my elements directly at the 3d cursor location, precisely where I want them to be.
To sum things up : I am looking for a foolproof, predictable workflow to achieve the goal shown in the picture, without any guesswork or fiddling (besides maybe having to pick one out of 3 axis). It would be fantastic if it was possible to macro it into a single button press assigning Simple Deform with all the correct settings to the currently selected model (or even better : having a dedicated modifier for intuitive bending !!) but first things first, I am looking for some manual, step-by-step help on the issue.
 : I should also mention that once bent, a subdivided strip like the one shown in the example above should still have its subdivided segments spaced evenly, and that I am not looking for a way to create bent arrays but rather, for a way to bend long arbitrary models.
Thanks in advance !