Hello , looking for a programmer or a team to help solve an issue with the depth pass in Cycles, blender 2.79b and 2.8.
hum, there are only a few devs that comes here, you may have more luck by searching on blender network. You can also try to contact BlenderFoundation.
Just out of curiosity, what is the issue that you encounter ? maybe it’s something that’s already investigated or a known limitation …
@sozap thank you for the answer! I have issues with the noise on the depth pass. I searched a bit and apparently blender does only 1 sample of the depth pass, and no denoising. I would like to access that and be able to set samples and denoiser .
hum, yes it’s annoying , have you looked into mist passes ? it’s similar to depth but with aliasing support, better transparency handling ect …
Maybe the one sample thing with Depth is for optimizations purpose… Or maybe by doing several samples values gets interpolated and numbers gets wrong . When for instance you have motion blur , one pixel could share the value of the moving object and the background , you then get a value between both.
the mist is even messier, I posted the job looking for somebody to solve the issue, I unfortunately have tried all the solutions that I could find and none worked
Ok , thanks for taking time to answer !
you can try to get in touch with one of them : https://www.blendernetwork.org/members#q=&page=1&skills.development=Blender%20Core
But maybe contacting Ton and the BF could be more effective !
you´re the kind of user I did this video for:
I made a MATERIAL to override scene with DEPTH. If you grasp the concept let me know to send it to you.
Part of my future release on patreon.