Looking for a reference for facial emotions

I don’t understand how to create emotions like this
How should the mesh be deformed to get lines like this?
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Does anyone have any references?

This book is a great resource. https://anatomy4sculptors.com/anatomy-of-facial-expression/

Also, search for FACS

Your examples are 2D. It’s going to be nearly impossible to replicate these in 3D

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image
3Dキャラを可愛く怒らせよう!無料の3Dモデリングツール「Blender」で簡単に - Blender ウォッチング - 窓の杜 (impress.co.jp)

It might be helpful if you look it up with keywords.

Manga Character 3D
blender 漫画スタイル 3D キャラクター 顔の表情

As far as I know, facial expressions are the same as regular characters.
It will look similar to the image, just because the shading looks 2D-feeling.

Just search Google for anime chart facial expressions drawing reference -pintrest
I used -Pinterest at the end to not show, as usually, you can never get to the original … I also selected Tools > Size > Large so that I don’t see a bunch of 512x512 images which are worthless to use…

Here is a nice topic on Anime for understanding Manga Facial Expressions…

2 and 3 from game “granblue fantasy versus”
Sorry, I don’t know how to insert a link to YouTube

I just don’t always understand what method should be used to get the desired effect with lines.
For example, for me very often the outline in the place of the lips does not work correctly
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That’s my point- deforming a 3D mesh to create these lines is essentially impossible. You’d be much better off using an image texture for the mouth

I don’t know how to solve the problem because I’m not working on the same thing.

There are many examples in the link below. Take a look at this

https://www.youtube.com/@KumoBlender/videos

Okay to make Stylise Objects…
i Recommend first checking out the Guilty Gear Method (GDC Talk)
its Old but its good - as it goes over Most Popular methods of Making outlines

OK I’m suspecting you do Understand Most Topics in the Video…

I’m gonna Recommend Sticking with Inverted Hull for just about any Outline that Requires Moving…
Some Popular Methods for Outline in no particular order…

  • Guilty Gear Method…
  • Shapekeys (Lets you export through Game-Engines)
  • the rest are Post Processing Effects ( Compositing Tab), Which Cannot be transfer over to Any-other software… (“Exceptions”)

The Goal is to Change the Thickness of the mesh So the Mesh gets Shown…

any Hand Painted techniques should be treated as not Modifiable
Unless you want to Animate it Each Frame…

there’s also Grease Pencil but that falls in the Same Space as Post Processing…

In Anime–
Hand Painted is the #1 Thing done for Base Colors (Texture Painting)
and the Shadows is Control Via Shading Tab (Diffuse + RGB to Shader + Color Ramp > Constant)
and Outline is Control Via Mesh… (Inverted Hull + Shapekeys)…

That is the basis for most video game art with an anime theme.

I’m not a Pro - this is just some Knowledge that I like Passing Around
Incase I do get any Mistakes My bad!..

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