I’d like to rename some bones in an armature into something else, which i can define somewhere (in the script).
for example i want to define that if the armature has a bone named upper_arm_L it should be renamed forearm.L and so on.
I would also like to have a similar script for the vertex groups of an object
I assume these kind of utilities exist, but if not, would someone be kind to provide the code here…
Thanks in advance