Hi all,
I’m looking for a texture: I want to model a can of Coca Cola for one of my projects, and I can’t find any Coke-can texture to be used either with UV-maping or cylindrical-mapping…
Does anyone have one and is willing to share?
Thanks in advance…
OlivS
1 - buy yourself a can of coke
2 - drink
3 - cut apart (get rid of top and bottom, any descent sciccors will do the job)
4 - scan the now “unwrapped” can (hey, this is realworld mesh unwrapping)
while using the web a lot, some people forget what they can get from the real world
marin
Real world unwrapping rules!
I unwrapped a football (soccer) once.
yeah - though it get’s messy with fish, owls or other animals make sure you have one layer of cling film between your scanner and the living tissue
Or roll the coke can along the scanner at the same speed as the light-ccd-thingy moves underneath it
is it for a closeup? if its not, use this…
or this for if its really far
the second one is the one i used for my photoreal stairs
heres someones attemp with a scanner
(source is google images)
or take several (more than 5) pictures of it, with no flash and very diffuse lighting
merge using a panoramic mergin tool, such as the one in photoshop
Unfortunately, yes, it was for a closeup… In the other case, I would have used my own scanned-manually-unwrapped coke texture, but the resulting texture was way worse than the unrolled one you showed me and I don’t even kept the raw pic on my hard disk: I tried to post-process the scan in Gimp but there was too much distorsion and metal crackles everywhere… I’m considering to forfeit this part of my idea for my project Nevermind, and thank you for your researches, SkeLeToR
OlivS
You could use it as a guide for painting a clearer map in Illustrator or whatever program you use. (since it turned out too grainy and a bit distorted)