BGE_New
(BGE_New)
March 4, 2013, 8:53am
1
I have been looking around for an older tutorial that explains how to make a wire object in the BGE using spheres attached via Ball Joints and then “skinned” with a cylinder. I can’t seem to find it here or with Google. Does anyone happen to have a link to the tutorial? I remember most of it, but I forget how to “skin” the cylinder to the “chain” of spheres.
Thanks in advance!
:: Here is my sample blend file ::
wire_test_v03.blend (471 KB)
Ok, I can help
Check this out
Feel free to PM or post here a thousand times, as pixels are free
there are no stupid questions,
just problems without a bullet in them yet,
Attachments
Wompa.blend (511 KB)
So
Rigid bodies, I would use 6dof so you can use limits of angles rather then collisions to keep the rope from going through it’s self,
So this example is a arm, but the same stuff applies
solid -link- solid -link
/
_|ARMATURE parent
the rest are IK targets
ALWAYS --------------RUN------------- ARMATURE
BGE_New
(BGE_New)
March 4, 2013, 10:30am
4
Thanks, Blue! We also were able to locate the original tutorial I was looking for. It was a Ragdoll tutorial from blender 2.65.
Here it is.
Thanks for your guidance and we will likely add some of your solutions into our final scene.
-Ted
No problem, there is a bad 6dof in that blend I noticed, it is shoulder linked to cube.004 ,
it is supposed to be attachment point or something or other
this kills the dependancy loop (that does nothing )