Hello Blender Artist! I am currently looking for some additional help with a project. Show of hands, who has experience with these tasks.
Hand retopology/remodeling of STLs, that are then needing a bit of UV and texture work. Extremely high poly.
The task is essentially bring in these high poly STLs and getting them to shade well in Blender Cycles, with UVs available to texture paint on.
I’m a bit busy the later end of the day today, but feel free to comment and let me know you’re available if you’d like to talk more about this perhaps tomorrow or Monday.
The rate is 25/hr as long as you can match me in output quality.
We have 9 of these models, you and I will split “evenly”
It’s no easy task but if you know you can do it send your previous hard surface retopology and texture work please!
Happy Blendering Folks!