Looking for Professional Blender Tutor (Unity Engine Game Dev)

Hey, I’m looking for a professional Blender tutor to help teach subject matter related to intermediate/advanced rigging in Unity.

I’ve currently got a more advanced stylized rig setup that needs some adjustments/planning (armor/weapons/etc bones). Someone who knows best practices for game dev and future proofing.

An individual who knows Blender animation & rigging very well and knows how to integrate it into Unity’s animation/animator system (this is for a game).

This would also include taking Unity store assets and reformatting their rigs so that custom animations can be added (ex: animal .fbx has all basic animations EXCEPT an attack- so we would add an attack by importing the .fbx then adjusting/re-rigging it to be capable of adding new animations). Topics like like building modular armatures for re-use, weight painting workflow and so on.

The starting rate would be $30-50+/hr depending on the expertise (a game dev related portfolio/reel helps!). It’s on an as needed basis (at least once or twice a week for 1-3 hours depending on the subject matter).

Thanks,

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