Before I say anything else, let me say that normally I would expect the answers for the question to be either projection painting or a double uv layout + blend node + mask -> baked image, but I’m working on a mobile project and am trying to keep file size down (and doing those methods means possibly creating lots of ‘one off’ / non-reusable textures), so I’m trying to avoid those approaches.
With that said, I’m trying to unwrap a style of cleat (something you tie your ropes around when your boat is docked), but just am having a tough time getting something decent. Currently I’ve unwrapped it like a hemisphere, but there is quite a bit of obvious distortion. So, I’m looking for any suggestions about how to better go about unwrapping the upper 2/3rds of the mesh (which reminds me of a upside down bowling pin).
If there is no better way, I could also add some geometry (maybe a ‘belt’ or something similar which would hide the seam), I’m open to suggestions.
Thank you for reading.