It’s my first little visualisation render ever . My main goal was to model an empty room space that consist of a wall, skirting board and wood floor, add some light and play with a settings to get a desired render. To achieve this goal I had to learn about nodes, a bit about light and some hard surface modelling. That is quiet an achievement for me given a just a couple of months ago I could hardly model anything.
In regards to light I tried to introduce portal light however room lack contrast and I had to move portal light/area light up. The I have another massive area above it and a sun at minimal value right above the scene. I am aware that once I will model my room entirely ceiling will block all of the lights and I have to work withing confined space. But at the moment I had to do it the way I could and was able to achieve what I wanted. Initially I had trouble to get rid of the nasty noise. Increasing samples to 750 and min light bounce to 10 almost eliminated it. I would gladly hear some tips on how to push envelope even further here.
In regards to floor I used PBR wood texture with some extra node help.
I also have to mention that I should have did some bevelling since edges are too sharp. Wood node screenshot attached.
Skirting boards. My biggest problem was how to mitre outside corner of skirting boards. I was ideally looking for some rotation tool add-on that I could rotate selected verteces at 45 degree angle. But add-on I found would not install on my 2.83 Blender. So eventually CTRL + R did a job but at the same time it messed a width of the skirting board so I had to scale it back. I know it’s not ideal but I had no choice. Is there an add on that would do the job?( usable)
Eventually I want to model a single room fully furnished and accessories. I thin it’s refereed to what archvis do.
I would be happy to hear some constructive critique and advice from you. There are some screenshots attached that illustrates some settings I applied therefor.