I’ve been working on this project for exactly 1 month. Originally I was going to sculpt just the Wisp character, but I decided to make a background too.
I have never done a 3D environment with this much detail before so it was a lot to learn. There’s a lot of areas that could be improved, I think the final render ended being too noisy in terms of detail, and the composition with the camera and the lighting isn’t very good.
Rendered with Branched Path Tracing on Cycles, each image took about 1 hour on a Ryzen 5 3600X.
Credits for the assets used: