Lost Wisp

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I’ve been working on this project for exactly 1 month. Originally I was going to sculpt just the Wisp character, but I decided to make a background too.

I have never done a 3D environment with this much detail before so it was a lot to learn. There’s a lot of areas that could be improved, I think the final render ended being too noisy in terms of detail, and the composition with the camera and the lighting isn’t very good.

Framed view:

Close up:

Rendered with Branched Path Tracing on Cycles, each image took about 1 hour on a Ryzen 5 3600X.

Credits for the assets used:

Terrain textures - Texture Haven
Leaves textures - CG Bookcase
Rocks - Kless Gyzen
Grass and plants - 3dhdscan
Bushes - Nicothin

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I featured you on BlenderNation, have a great weekend!

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Thank you!

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