Lots of little white specks when using Cycels

When exporting a tutorial for rigid body physics, I noticed a lot of little white animated specks.

Cycles
1920 x 1080 30 FPS
GPU render using GTX 570
Samples 200
100% scale for render
PNG RGB format
124 frames
When viewed at 1080P Full frame specks can be seen and paused over wood platform area.
http://www.youtube.com/watch?v=UCgzL52wKeA&feature=youtu.be

Have you tried turning filter glossy on? I usually set it to 1. the other way is to use the despeckle node in the compositor

I do all my compositiing in AE. I just export the Cycles animation out as a PNG animation sequence. Havebt seen either of the options you mention in the animation portion of Blender.

http://blendermagician.blogspot.com/2012/10/quick-tip-despeckle-node.html

Thanks Darkem. I will give it a shot.

UPDATE. The Despeckle Node set to .1 removed all the white specks! The Cycle render is immaculate. Thanks again.