Hey, I’m making a rig of the astronaut from the game “Space Engineers”. After importing the model, I converted the tris to faces and removed doubles. I do the rig first and when I was happy with it, I decided to texture it. I opened the texture in the UV editor, but since it was from a game, they seem to automatically line up with the texture (I don’t know why). But I noticed some UV “Faces” stretching across the whole image.
Will I have to manually fix it or deal with it? I feel like it has something to do with converting to tris to faces (Alt+J) or removing doubles. I tried to minimize stretching, but it had no effect. I might even just start the rig over. It’s my first rig and has barely any attention from the Space Engineers community. The rig was pretty crappy anyways. Well, scrapping something and restarting is part of learning.
I hope I can get some help from you guys. Thanks.