Thanks, that’s very nice to say!
The shirt does have some fabric texture, it’s mostly blown out. I wanted to introduce slight transluscency to the shirt material but it’s too difficult to keep the arm and shirt from intersecting so the arm inside is masked and the shirt doesn’t have transparency. Hopefully the fabric will be visible in a very subtle way in the animation
Fabulous work so far …
One question on the skin, i find it a bit too much translucent, it is particulary visible when the light is close to his face… but it is just maybe me or the lighting.
Anyway model is perfect, somewhat it is remember me an old character from an AtariST game period ( croisière pour un cadavre / cruise for a corpse ) https://www.youtube.com/watch?v=kgd_1sebm_0
It’s been a while!
I have been able today to setup the 3 next shots, animation is pretty much done for those shots, although lighting and compositing aren’t final (at all). Here is what it looks like:
Also, after a few tests, I think the final render will be at half resolution, upscaled to WQHD with WQHD post-processing and noise, and the final result will be even more natural than true wqhd render.
@Lane thanks for the feedback! That might be true, I’ll have to do more tests The game looks awesome, I have to play it now xP )