I’m sorry for not answering, but I took your advice!
I found out I did not like the fact of grass standing around in the winter cold (lol) so I removed the grass,
added a new plane, added a displacement mod. and a decimater mod. to it to make it look like heavy snow,
then some rocks with snow on
I’m not good with render settings (Bounces, samples, I get the tile-thing, Seed and so on) so this took
9-10 hours to render on a MSI GeForce GTX 980 GAMING 4G… with 1000 samples at 1920x1200!
(I know it rendered on the GPU)
To answer your question:
There is 6 light sources, 4 around the flames (as I did not want them to be the emitters,
so you could see the “fold” on the flames), 1 emission-plane under the flame and a “moon” (sun)
with a dark grey-blue light to get some realism in with the simple graphics (on the first one there was a
point light instead of the emission-plane)
Nice start, man. I’m a pretty big fan of this “low poly” style.
For this particular scene, having a night sky and maybe some northern lights would improve it a lot.
Maybe changing the scene from Landscape to Portrait and adding some mountains to the background.
I like the northern light idea, but I’d rather expand the image instead of making it portrait (could always crop it later).
Mountains will be added, but for a different view in the same scene!
I’m making this to be used as a background for myself,
but I might go all out with it and make it a panoramic scene for multidisplays