I’m sharing this classic Nintendo Megaman game character redesign. Done for a challenge in facebook group called “Blender Latino”. Modelled, shaded, textured, rigged, skinned and animated in Blender. Additional textures in Photoshop. The model is super low-poly: the character has around 590 vertex. The sketchfab interactive version it’s animated and has sound.
Hope you like it.
Wireframe:
Interactive: